Through the Looking-Glass
“Through the Looking-Glass” is a board game that tells stories to children. The board game begins as an empty surface. As the story progresses, lights appear from inside the device to reveal the different squares of the narrative. Sound, in conjunction with the lights, invites players to place each pawn in their respective square and therein advance the storyline. The prototype uses Through the Looking-Glass by Lewis Carroll.
2015 The Book Lab, Salon du livre, Geneva (CH)
2015 The Book Lab, Grafik15, Zurich (CH)
2014 The Book Lab, Swissnex San Francisco, Digital Humanities Conference, EPFL, Lausanne (CH)
Programming: Catherine Brand and Douglas E. Stanley
Electronic development: Quentin Roulet and Steven Liatti under the direction of René Beuchat and
Christian Bessat, Hepia.
Series Edition Workshop led by Etienne Mineur and Douglas E. Stanley, HEAD – Genève, Hepia.
Special thanks to Pierre Rossel, Xavier Righetti, Gordan Savičić and Sergio Streun for their advices.